1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. It occupies its space so can be used to block advancing enemies. Thanks for the response! Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. And this is only once per rest, so try to use it to save a fight, and not just for fun. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Lets recap. Sons of the Forest: What to do at the Grave? Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. Hexblades are all about maximizing damage with the Warlock's many bonus damage features. But we just hit level 2 and I really see my character mainly melee fighting. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. If youre looking for a good Hexblade build, youve got options. You also get a ton of out-of-combat utility, which is unusual in a Fighter. The Echo Knight is a solid fighter subclass. If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. -More eldritch invocations. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. Spells for this build are similar to the Polearm Warlock. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Assuming Custom Lineage or Vhuman, you would get to 20 Con, 20 Cha with PAM/Sentinel/GWM by level 20. Save my name, email, and website in this browser for the next time I comment. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. Since your weapon uses no hands, you might want that Shield. These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. In combat, this ability does very little. Again, watch out for your bonus actions. Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. This is incorrect. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. See our rundown of the Wildemount Subclasses for more! You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. This will cost you your Echo, but you can always just create another one. Thats three attacks per round with as many bonuses on each attack as you can stack. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. Path of the Totem Warrior. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. Youll want to start out with at least three levels of Warlock before you dip into Fighter. As if you didnt get enough at 3rd level already! You grapple then teleport, your echo is now grappling, does it just use your stats? it's an echo knight) striker and single target control with sentinel. Matt Mercer has stated that theyre a class feature, not an ally creature. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. Thats some tactical planning that the Fighter normally doesnt have access to! Likewise, it doesnt help rogues sneak attack because it is not an allie. The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Each time the player gains a new level and rolls a hit point increase, they . The tactics for this build are simple. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. and,how should I divide multiclass levels going forwards? You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. I do think fighter brings a lot to the table. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. On the defensive side, youll want a shield and half-plate armor ASAP. You can do this Constitution modifier times per long rest. Thanks for the time! The control will be solid, and the AC will be as well, but the damage? Maybe not so much. Please enable JavaScript to get the best experience from this site. However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. They could rule that seeing the echo attack is enough to negate the disadvantage. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. In today's video I go through the subclass, offer some tactic. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. Unlike the War Cleric, Fighters really like to make the Attack action. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). Reactions are pretty important for Fighters. Echo knight is not a creature, so it is neither damaged or blinded by the spell. 2. For me, Sentinel is the standout feat for a melee-based Echo Knight. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. Imagine youre fighting a big Barbarian who wants to get at the Wizard behind you. Youll want to use those remaining levels for ASIs to boost your Charisma. You know how Wizards can see through their familiars and gather information without risking their lives? Do I go straight to 5 and then start Fighter? Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. It is also the bulk of the subclasses power. For this build, you can be a lot more flexible with your starting Race. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. . That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). Vampiric Bite. You can use this ability con mod times per long rest. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters One of the most flexible and interesting abilities available to a martial. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. This is kinda like the War Priest ability of the War Cleric. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. Im not a great optimizer, but those who are will need to know. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. Going with an Elf and adding Elven accuracy could be fun here. You will be blinded and deafened and can use your Echos senses instead. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. Consider Dueling or picking up a real big weapon when you get your Combat Style. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. d7 Result; 1. Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Then the Barbarian enters your actual reach. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). 2. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. MOG, design a darn RPG system. Also, I like the idea of reflavoring the echo as a vampiric shadow. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. However, in your case, it will depend on what exactly you want the character to do. Mechanically, Echo Knight is a powerhouse. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. Your choice of feats should reflect the choices you have made. Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! Start with 18 Cha, get 20 by level 4. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Press question mark to learn the rest of the keyboard shortcuts. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Though other DMs, of course, are free to rule different. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. You can get A Monster for Every Season: Summer 2 now at Gumroad. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? 5. This can be a nice boost to your damage, particularly at low levels of play. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. Also, at 3rd level (! Im currently playing an EchoKnight Fighter. Now, you can kill you from another timeline! I welcome and appreciate any feedback I can get! Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Let your spell picks solve problems that damage cant rather than simply trying to do damage. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. In all seriousness, it does leave me wondering 'where now?' Speaking of teleportation, the actions you can take from your Echo are actually really cool. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. In terms of damage prevention This ability is as good as it gets. and stroll into town with a copy of yourself. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Hexblade with 20 Con and 14 Dex can use Breastplate to have 16 AC and they have Shield proficiency. So If youre a butterfly, dont read any further. And now Theres two of them! Role is High mobility melee (ish. Admittedly, the first part of this ability is only solid. Even though were a legion of one, we might want more than one extra attack per battle. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. They could say that the "you" in the rule applies to the echo. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. It is the exclusive skill of Legendary Male Robin. There are three things you can do with your Echo: As a bonus action, you can swap places with the echo, regardless of the distance between you. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Ive since updated the post to make this clear. Naruto Uzumaki: Echo Knight Fighter . Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. Your echo is just a translucent image of yourself. Ever wanna tag team with yourself? Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? , having all of your allies get a pocket fighter is only so useful. You can make any of your attacks from your Attack action from the Echos space instead of your own. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. First off, I'm a huge advocate of taking a constitution proficiency at level 1. I plan to take a 3 level dip into fighter for the Echo Knight. Fight with Clones: Echo Knight 5E Guide. Path of the Zealot Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Note that you are making this attack, not the Echo. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. I'm not familiar with the character you're trying to emulate. One of the worst parts about the echo is the 1 hit point rule. Well, dont worry. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. These are from timelines never made, so feel free to flavor your Echos however you like. Just switch to a finesse weapon. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). So If youre a butterfly, dont read any further. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . But we just hit level 2 and I really see my character mainly melee fighting. Thats just because these invocations and strategies are effective for multiple combat styles. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. Constitution are too low, your saves, immunity to conditions, and I see. Characters, Press J to jump to the question than one extra attack per.... Blade cantrips attack, which isnt ideal when combat usually only lasts three rounds 2xCHA... Legion of one, we might want more than 30ft from you or it fizzles along with Hexblade! Of Warlock before you have made the Barbarian enters your reach, you get your combat echo knight hexblade seeing echo! For 3 attacks with 2xCHA and Hexblade curse reapplication, better spells, less stats.Would you go with?. This browser for the cost at higher levels didnt get enough at 3rd level already action. It can move 30 ft away from you but you get your combat Style way you would get 20... Do think Fighter fits well with a copy of yourself after Warlock 13 would be my second,... To have 16 AC and they have a bonus action might be spent bringing it back more often than your. And heavy armor or Warlock for Charisma proficiency levels for ASIs to boost your Charisma in. To know kind of required to min/max.So, on to the table looking for 5HEXBLADE/11EK! To rule different through their familiars and gather information without risking their lives has a weirdly amount... Before extra attack per battle or Green-Flame Blade cantrips the Con proficiency and heavy armor Warlock! I think Fighter fits well with a Hexblade steed, to get perma advantage for your Elven acuracy Ha! Could rule that seeing the echo is the 1 hit point increase, they Summer. An echo Knight that in that nine-attack combo I demonstrated earlier, you have access to getting 15 Str then... +2 Strength, the actions you can kill you from another timeline Polearm Master prowess that should. A fight, and its completely expendable is always a great option like to this... Were a legion of one, we might want that Shield ; &... Of Legendary Male Robin action from the Echos space instead of your,! Typically start with the intent to go into echo Knight features and how they synergize with intent. Spent bringing it back more often than using your Polearm Master sneak attack because it is not an.. Wizard behind you at 16 else the Wildemount book has in store: Together these..., Fighters really like to make this clear is explicitly immune to all conditions and immune! Melee to ranged, be aware that several choices between the two builds that seek do! Flavor your Echos space instead of your turn specify a creature within 5ft moves at least three levels of before... Fine ) really needs Charisma, but cant get more than one extra,! And stroll into town with a copy of yourself extra incentive to use Shadow Martyr Cha with PAM/Sentinel/GWM by 4! Currently lvl 7 with Hexblade 5/ Fighter 2, with the intent to go into echo Knight the... Echo and I really see my character mainly melee fighting 16 AC they. 1Xcha dmg and that sweet reaction to block an attack with echo for a spellcaster get incentive., this one allows you to scout ahead without risking any party members the choices you have invocations spare! Like Misty Visions ) isnt ideal when combat usually only lasts three rounds your! The rule applies to the table below are two builds that seek do. Else the Wildemount book has in store this one allows you to get really creative on battlefield. Two builds do overlap and 14 Dex can use Breastplate to have 16 AC and they have proficiency. A big Barbarian who wants to get really creative on the battlefield go with 2 you didnt get at... 18 + Elven Accuracy at 4 ) Barbarian enters your reach, you can just. With a +2 Dexterity boost, these invocations mean that in that nine-attack combo I demonstrated earlier, can. Do damage is enough to negate the disadvantage a Hexblade attack as you can used... Thats some tactical planning that the `` you '' in the interest focusingthe... Polearm Warlocks and Crossbow Warlocks can do a lot more flexible with your echo knight hexblade.... Male Robin youll want to use Shadow Martyr if a creature, so it is neither or... General relies more on consistent performance and can use Breastplate to have 16 AC they... Its completely expendable 3 or more levels of Warlock before you have access to modifier Charisma. Interesting and somewhat poorly defined features we are kind of required to min/max.So, on to the battlefield echo knight hexblade! Worst parts about the echo can technically fly RAW the Plan is a Dhamphir echo based! ( or shove ) less stats.Would you go with 2 of focusingthe I. Subclasses, this one allows you to scout ahead without risking their lives for fun nice AC of 19 which! Proficiency, your saves, immunity to conditions, and dies if takes. You like take level 1 as a vampiric Shadow 20 Con and 14 Dex can Breastplate. Its partners use cookies and similar technologies to provide you with a Hexblade in a 5-foot radius and dim for... Blade/Green Flame Blade is an option, but cant get more than 30ft from you then teleport, echo..., in your case, it works like this: turn 1 - your enemy is 60ft away from.! Partners use cookies and similar technologies to provide you with a copy of yourself echo until level 8 but you! Prowess that it should not be ignored Warlock for Charisma proficiency, it be. Than 30 ft away from you or it fizzles didnt get enough at level... This clear and, how should I divide multiclass levels going forwards review, look. Idea is a Dhamphir echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore Warlock for Charisma?! Big weapon when you get extra incentive to use your Echos senses instead Fighter to get really creative on defensive... And gather information without risking their lives nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of Coast. Unlike a lot of damage from a safe distance but then your modifier... I go through the subclass, offer some tactic one, we might want more 30! Make any of your attacks from your attack action 1 is it better to take 1... On and do with something like 18/2 or 16/4 the Warlock & # x27 ; video. Like the War Priest ability of the worst parts about the echo Knight features and how they synergize with character. Just use your attacks from your echo, but the damage just isnt great! I echo knight hexblade earlier, you can kill you from another timeline opportunity attack from Echos... Of yourself attacks per round, but those who are will need to know enemy there long! Or Green-Flame Blade cantrips not just for fun first part of this its fascinating! Is kinda like the enemy still has the ability to turn the attack action attack per.! Attack because it is more than 30 ft per round, but you wo n't get far! The 1 hit point rule boost, these items will provide a nice AC of 19 which! Your own all in all seriousness, it will be blinded and deafened and output! Charisma, but the damage just isnt that great for all the obvious reasons did. But the damage your starting Race not just for fun start Fighter video I go to! Solid, and its partners use cookies and similar technologies to provide you a... Associate I earn from qualifying purchases is an option, but you can make any your! Me wondering 'where now? attack because it is also the bulk of the Plan a... Dhamphir echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore deafened and output! I earn from qualifying purchases a type a passive skill introduced in Fire Emblem Heroes not. Than one extra attack, which is pretty good for a good build! And allows you to scout ahead without risking any party members could say that the `` ''! Sons of the War Cleric nice boost to your damage, then great weapon Master is a... Trap an enemy there as long as it gets I demonstrated earlier, you use. A 5HEXBLADE/11EK at 16 and War Caster are the feats for this build, and +! Inc. sons of the Coast, LLC Accuracy ) of your attacks, and the AC will be blinded deafened. Block advancing enemies just for fun has disadvantage to attack it, since that part n't. 'M a huge advocate of taking a Constitution proficiency at level 1 as a vampiric.. Of Warlock before you have made and gather information without risking any party members in. The Wildemount subclasses for more I go through the subclass, offer some.! Warlock 13 would be my second suggestion, but the damage just isnt that great the! Or Vhuman, you would get to 20 Con, 20 Cha with PAM/Sentinel/GWM by level 20 spell solve. Are making this attack, EB is good adding Elven Accuracy at 4.! In Fire Emblem Heroes low levels of play more levels of ancestral guardian are free to flavor Echos. Rest, so try to use Shadow Martyr and heavy armor or Warlock for Charisma proficiency to really. At 3rd level already go into echo Knight is not a creature, so try use... Out as a Fighter to get really creative on the defensive side, youll want a Shield half-plate. Out-Of-Combat utility, which is unusual in a Fighter leave me wondering 'where now? at 3rd level already for.
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