Introduction: The Runaway Kid proceeds his escape while avoiding the Granny. The Runaway Kid follows a female child who has escaped and they both make their way past the Eye. Follow him and grab him. You will also need to find 10 geisha dolls and smash them, as well as light up any candles and lanterns you come across. This walkthrough will help you through the game and find any collectible-types. A brand new enemy is introduced here, shadow puppets, that will try to consume you with darkness. Wait for the Janitor to head toward the workbench before crawling along the right side of the room, staying on the cloth to soften your steps, and then climb onto the workbench when the Janitor moves away. For the achievement, you need an enemy to see you but not capture you ten different times. When questioning the scene where Six eats the Nome, the official Little Nightmares Twitter replied "But when you know what the sausages are made of in The Maw, you can understand the choice". You can now hug the Nome and carry it back to the previous area, tossing it up to the ladder to lower it. In the next room to the left where there is a bunch of baby doll heads in a box, there is a barely visible switch in the background. Un abrazo by Ctn3. You can now grab the ledge and pull up to solid ground to continue right, through the boarded-up opening, and then approach the girl's flashlight on the ground. With all three books in their proper place, a hidden room will be revealed. Read more about our cookie policy. Unknown The Runaway Kid is not out of trouble yet as he enters the Lady's private residence. They stalk and try to kill the Runaway Kid, but he's able to use his flashlight to vaporize them. Walk up onto the mining cart in the foreground and throw him onto the platform with the switch. After escaping the meat bag he had been wrapped in by the Janitor, he falls down a great distance, smacking his head on a pipe and breaking through a plank before he lands on coal. Use of this site is subject to express terms of use. It appears to be a small house, in which the Lady lives. Conclusion: The nightmare of the Runaway Kid at the beginning of the game. Stop the mining cart just in from of the tall skinny shelf. But their journey will not be straightforward as Mono and Six . Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. With the lights now out in the foyer, return to the library on the second floor and grab the book in the left corner and then backtrack to the room where you saw the Lady in front of the mirror. While your goal here is to use the lever in the center of the room to raise the water, allowing you to access some of the tunnels you just climbed past, the power is currently shut off. He later sees an open hatch in the ground and jumps into it. After riding the elevator with the Lady, climb the left side of the elevator shaft until you reach the top and then jump back to the crane to grab it. After leaving the depths, The Runaway Kid finds himself in a pile of coal at the bottom of the Maw. Using pause or dashboard DOES stop the clock, so use that if you need to. You play a new character, dubbed The Runaway Kid, whose attempt at escaping The Maw is comprised of a three-piece DLC suite. Go up the elevator and it will drop you off at a room with three skittish Nomes. It is presumed that he puts it in his pocket when not in use. Little Nightmares (video game)Secrets of the MawLittle Nightmares II (video game) (Easter egg) There's nothing to the left at the moment, so follow the tracks right and then climb onto the small table at the end of the path. Ignore the doorway on the right and climb the ladder that was lowered and then climb a second ladder and head left to find a staircase. Enter the room you came from with the tracks by throwing one of the Nomes up at the switch to open the door. If you look right a bit, you should notice a Bottle [03/05] on the platform in the corner, next to a crate. Before doing anything, pull the lever on the left side of the room to turn on the light of the apparatus. You will also see rail tracks on the ground. Make sure to stay ahead of the bubbles or you'll find yourself pulled under by the creature that stalks you through the remainder of the chapter. Build pillow forts and fend off things that go bump in the night in Sleep Tight. The hallway to the right is extremely dark and the Janitor stalks through it, waiting to grab the Runaway Kid. This allows the coal baskets to begin moving. Push it to the right just where there is a natural crack in the floor. Go inside the room. This will activate the conveyor belt. Soon the contraption in the background will start moving and you can climb onto one of its carts and ascend. Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! This achievement tasks you to get a wooden Nome statue from the monsters workshop table. This achievement is for collecting all the flotsam (which are bottles). Unknown From here, climb the chair to reach the table and then jump up and grab the light switch to turn it on. After the Janitor enters the room above and heads left into the adjacent workroom, move left through a vent and then climb up through a hole in the floorboards to join him. They relentlessly attack the Kid throughout the Residence. Go into the next room and throw the Nomes into the elevator. Three Nomes emerge from the darkness and swiftly scamper away. Crawl through the vent until you exit onto the hatch door and jump across the shaft, making sure to grab the metal bars on the wall, and then climb down and back jump to another vent. The Runaway Kid wakes up in the engine area of The Maw, a dark and grimy place populated by Nomes. With the Trophy/Achievement: I'm Losing You out of the way, backtrack to the previous room and continue toward the camera and then hang a left to enter a room with some broken mirrors. As it is, Little Nightmares is enjoyable, fairly quick and a pretty easy 800 but the remaining 200 for the flawless speedrun might have you pulling out your hair. Instead, move the rolling platform beneath the wall of file drawers all the way to the right and then return to the overturned cabinet that the two Nomes were hiding in and climb onto the table. At this point, you'll need all three Nomes under your control, but they might have gone idle while you were away. After the scene, slip through a crack on the right side of the room and follow the linear path through the dining area until you learn the sad fate of the protagonist. Highly recommended you play the game once or twice to get acclimated to everything, because following a guide for this run will probably add too much time to the game clock unless you're really good and pausing and figuring out on the fly. Soon after, he finds himself in the lower depths of the Maw. There are only three achievements to unlock with this DLC; one is story related and two are missable (one of the two you have to find five collectables). There is a Nome here that you'll need to hug to continue, so hold down the sprint and grab buttons to catch the quick little bugger and then walk up the metal ramp and toss him up to the right side of the room. 2023 GAMESPOT, A FANDOM COMPANY. nearly every complaint you have is totally addressed in MOTHER 3. The Nome will pull it down for you so you can ascend, jump across the mining cart and turn the wheeled lever. - Complete the first story chapter of Little Nightmares by making your way out of The Prison. Climb onto the table and pull the switch. The Depths appear to have formerly been used for housing as there is several pieces of furniture scattered throughout. Pull open the white skinny door on the far-right side of the room and pull out a wooden stool. Not all lights can be trusted, but these should be quite safe! You can now swing back and forth to maximize the distance you'll jump when you release and then continue swimming.By the time you reach the piece of luggage in the water, you should notice the structure in the background with a metal panel that you can climb. After Six consumes the Lady's flesh, a dark aura surrounds her as she slowly turns her back, her stance is similar to the Lady's when she is first seen in her nightmare at the beginning of the game. There is a lever switch on the wall. Head to the right side of the room, to an overturned file cabinet, and pull out the third drawer to release another Nome and then hug him too. Little Nightmares Wiki is a FANDOM Games Community. The infection has taken everything from you, your home, your family, and your happiness. This will open the door to the previous area with the mine cart and your other Nome. Concept art of the Runaway Kid walking up stairs in the Residence. He also has a metal cuff with a broken chain wrapped around his right ankle. Reconnect with your inner child, and unleash your imagination to stay out of harms way. Jump off the bed and push through the door to the left and then follow the walkway to an open room. Here's a theory on the Nomes' true identity in Little Nightmares. This is story related and cannot be missed. Before heading up the stairs, check under the steps for the second Bottle [02/05], hidden behind one of the struts, and then head up the stairs to find some children's toys. The final stretch will be largely uneventful. We take control of the Runaway Kid who ends up Running. Introduction: Hop into the water and use the nearby pieces of luggage to reach the Bottle and then and then continue right to solid ground. That coat should come in useful. Biographical information Follow the tracks into the room on the right. Escaping the shadow enemies summoned by The Lady and solving deadly puzzles will be the only way to survive this luxurious house of dread. Once you are done, jump across and swing on the hanging light to reach the rafters. While the flashlight is a decent source of light, the battery actually offers a wider range of vision, so grab it and crawl under to door to the right. The story of Little Nightmares opens with a small, nine-year-old girl named Six who wears a bright yellow rain coat on a ship structure in the far reaches of the ocean called "The Maw.". Conclusion: If you are missing any collectibles, you can use Level Select to go through and get them. While it appears that there's nothing to help you reach the handle, a quick examination of the wooden boards to the left of the door reveals that a board is actually loose. Throw both of them on to the table. Once you get on the bed, just jump up and down repeatedly a few times until the achievement unlocks. More concept arts of the Runaway Kid in the Depths. He finds himself stuck in the cage room. The Lady's Quarters, also known as The Residence, is the fifth area Six passes through and the third chapter of the Secrets of the Maw DLC the Runaway Kid passes through in Little Nightmares. Also, in your first run you can get collectibles, leaving you to fly through the game in a second playthrough without worrying about them. Stand on the conveyor belt and jump to the handle. It is revealed that the Runaway Kid's journey takes place at the same time as Six's. However, unlike Six, he is more than willing to work with others in order to escape. 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